Goal — Rack up damage % on rivals, then launch them off the arena. The higher their %, the harder they fly — heavily damaged fighters smoke, glow red, and streak off the screen. Each fighter has 3 stocks; last sorcerer standing wins.
Touch — On mobile you get a smooth joystick on the left for movement plus ⤒ JUMP, ⚔ ATTACK, ✦ POWER, ✋ GRAB and ★ SUPER. Prefer sticks? Settings ▸ Controls offers 🕹🕹 TWIN STICKS: flick the right stick ⤒ up to jump, ⚔ right to attack (hold to keep attacking), ✋ down to grab, ✦ left for powers. Every fighter jumps differently — teleport hops, triple wing-flaps, glides and more. Hold ▼ to drop through thin platforms.
Melee — ⚔ alone chains a combo. Hold ◀/▶, ▲ or ▼ with ⚔ for tilts, or run into it for a dash attack. FLICK a direction and press ⚔ in the same instant for a chargeable SMASH ATTACK — hold ⚔ to charge, release to devastate. In the air, ⚔ + direction gives four aerials, including a ▼ meteor spike that slams foes straight down.
Defense — hold ▼ on solid ground to raise a SHIELD that blocks attacks (it shrinks under pressure — if it breaks, you're stunned). Tap ◀/▶ while shielding to ROLL with invincibility. But beware: grabs go straight through shields. And when YOU get launched, hold a direction to steer your flight (DI) and survive longer.
⚡ PARRY — don't hold ▼ — TAP it, right as the attack lands. Hold is a shield; a tap is a parry, and it works in the air too.
Get it right and the attack is completely negated: a melee is turned aside and you fire an automatic counter-strike that blows them away — and a projectile is thrown straight back at them, faster and angrier than it arrived.
The window is generous (a fifth of a second), so if you read the attack it will not fail you. But the attack has to actually be on you — you can't parry thin air. And every parry costs shield, so you can't just mash it: spam it and you'll have nothing left to parry or block with.
The ledge — falling past a stage edge catches the ledge automatically — and so does simply walking off it. Once you're hanging you can stay there as long as you like: nothing drags you off, and your jumps come back.
From the hang: TAP ▲ to climb up · ⤒ leaps high · ⚔ climbs up swinging · ▼ (or hold away from the stage) lets go.
Powers — ✦ alone, or with ◀/▶, ▲, ▼ held, fires one of 4 unique cursed techniques. ▲ + ✦ is always your recovery move!
Grab — ✋ lunges forward to seize a rival — then carry them: walk left/right or even jump with them before the throw fires. Some fighters reach much farther than others. Mash buttons to break free when grabbed. KO someone with a power or grab and their doom is sealed with your fighter's unique FATALITY effect.
Super — the ★ button unleashes your fighter's SUPER POWER — sky-splitting lightning, true flight, arena-wide blizzards and more. It charges by LANDING HITS on your rivals — watch the gold ring fill around the button, then unleash it.
Pause — the ▐▐ button shows every technique for the fighters in your match.
Keyboard (P1) — A/D move, W/S aim, F jump, G attack, H power, T grab, Y super.
Keyboard (P2) — Arrows move/aim, K jump, L attack, ; power, O grab, P super.
You can change these any time in ⚙ Settings → Controls.
You are ready for the arena.